Vivo
VIVO is an Arduino-based interactive tabletop installation which simulates the growth and decay of an ecosystem based on Conway's 'Game of Life'. Through Vivo, users explore how organized structures evolve from instability and how interference can cause that organized structure to become unstable again. Using thirty two light sensors, Vivo tracks a user's gestures and objects placed on the table surface; these actions are catalysts for the virtual ecosystem, adding new 'cells' or ensuring the survival of a community of cells.
My role in the project was that of lead programmer, circuit design, and some concept design. This project was extremely well received when demonstrated and was an interesting experiment in adapting digital concepts into a real world domain.
Video Demo Presentation Document Code Assets